Jed's Half-Life Model Viewer 1.3.6

  


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Description

The defacto tool for previewing Half-Life models is Mete Ciragan's Half-Life Model Viewer. However, the current version doesnt support the new texture features of the Half-Life engine. To get around this, I've modified the source of the v1.3.6 of the Half-Life Model viewer and added support for these features as best I can plus added some new ones.

The program is a complete hack as I'm no C++ expert and it was the first C++ program I ever attempted, but here's the list of current enhancements to the default 1.3.6 viewer:

  • GUI re-organised
  • Default background colour is now blue/grey instead of black
  • "Save Options" allows you to save your preferences so they are loaded next time you start HLMV
  • Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure
  • Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV
  • Can open GCF, PAK, WAD and BSP files
  • Poly counter shows how many polygons are being drawn
  • Supports the Alpha and Additive texture flags
  • Displays transparent and additive textures in the model preview
  • Texture flags can be set and previewed and saved to the model
  • Option to view the UV Map for any given texture
  • Sequence panel now shows additional sequence parameters
  • Events for a given sequence can be viewed
  • Previewing of new weapon origins for v_model's (tweaked this version)
  • Addition of crosshair and guides for helping with re-origining weapons
  • Small bugs from HLMV 1. fixed

About Jed's Half-Life Model Viewer 1.3.6


The main difference of this program is that it fixes an error with missing files MSVCP71.DLL and MSVCR71.DLL . This version works stably and runs without errors.

Installation:

1. Install the program anywhere on your hard drive;
2. After installation, launch the program using the shortcut on the Half-Life Model Viewer desktop .

Working with the program:

1. After starting the program, select File - Load Model ... from the top menu .

2. In the window that opens, select the required model for editing with the .mdl extension . For example, if you want to edit the Terror terrorist model, open the file in your CS 1.6 installation:
\ cstrike \ models \ player \ terror \ terror.mdl .

3. Next, in the bottom menu of the program, select the Textures tab and click the Export Texture button .

4. After that, a window will open with a proposal to save the model file in .bmp format. Save the file with any name.

5. Next, open this .bmp file with PhotoShop.

6. Edit it in Photoshop as you like: you can change clothes, gloves, face, etc. Then save the file with the same .bmp extension .

7. Then open the Half-Life Model Viewer again and in the bottom menu, in the Textures tab, click the Import Texture button and open the file that turned out in the previous paragraph.

8. Done, your player model has changed the way you edited it in PhotoShop.

9. To save the result in .mdl format , select File - Save Model As ... from the top menu .


These are not tricky manipulations that need to be done to create your own model in Counter-Strike.

Screenshots

 


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