Plugin Frostnades Cs 1.6
Frostnades
screen shoot :
Latest Version:
2.14 (03/27/12)
Fixed bug where snowflake icon would not show up on start of a new round if you had one at the end of the previous round with fn_icon 1.
Fixed bug where you could not buy a new frost grenade if you had one before a round restart (e.g. sv_restartround) or if your weapons were stripped via player_weaponstrip (e.g. on scoutzknivez) with fn_override 1.
Made it so frost grenade kills are logged as such in the server log (thanks STr!ker).
Description:
This addon turns your grenades into frost grenades. When hit by the blast, you have a large chance to be chilled, reducing your movement speed, and a smaller chance to be frozen in place completely. The closer you are to the center of the blast, the higher your chances are of getting chilled or frozen. The frost grenade also deals minimal damage.
Requirements:
AMXX 1.80 or later
Fun Module
Cstrike Module
Fakemeta Module
Ham Sandwich Module
Notes:
This plugin uses 2 default models, 5 default sounds, and 3 default sprites. (Previous versions used custom resources.)
This plugin has been made to be compatible with as many other plugins as possible, including gravity and speed changing plugins, and some grenade plugins.
The frost grenade's effects follow mp_friendlyfire.
For the cvars that have to do with how close you are to the blast, note that if you are standing and a grenade lands at your feet, you are still only about 85% close (about 90% if crouching).
Cvars:
fn_enabled (default 1) - toggles the plugin.
fn_override (default 1) - if set, frost grenades override your regular grenades. otherwise, you have to type /fn or /frostnade to buy one.
fn_nadetypes (default 4) - controls which grenades can be frost grenades. 1 = flashbang, 2 = HE grenade, 4 = smoke grenade — add the numbers together for multiple grenade types.
fn_teams (default 3) - which teams are allowed to buy/use frost grenades. 1 = T only, 2 = CT only, 3 = both teams.
fn_price (default 300) - how much a frost grenade costs, if not using fn_override.
fn_icon (default 1) - controls when the snowflake icon is shown. if set to 1, it is show when you own a frost grenade. if set to 2, it is shown when you are chilled or frozen. if set to 0, it is never shown.
fn_limit (default 0) - if set above 0, you can only buy this many frost grenades per life, if not using fn_override.
fn_buyzone (default 1) - if you have to be in a buyzone to buy a frost grenade, if not using fn_override.
fn_color (default "0 206 209") - the RGB color of the frost grenade. set this to "team" to use the color of the team of the player who threw it.
fn_by_radius (default 0.0) - if set above 0.0, frost grenades work slightly differently. they will always chill you, and will always freeze you if you are at least this percentage close to the blast. ie: set this to 60.0, and you will always be frozen if you are at least 60% from the edge of the circle to the center. suggested by X-olent.
fn_hitself (default 1) - if a player can be hit by his own frost grenade.
fn_los (default 1) - if a player has to be in the line of sight of a frost grenade to get hit by it.
fn_maxdamage (default 20.0) - damage dealt to a player at the center of the blast.
fn_mindamage (default 1.0) - damage dealt to a player at the edge of the blast.
fn_chill_maxchance (default 100.0) - chance that a player at the center of the blast will get chilled, if not using fn_by_radius.
fn_chill_minchance (default 100.0) - chance that a player at the edge of the blast will get chilled, if not using fn_by_radius.
fn_chill_duration (default 7.0) - how long, in seconds, the chill effect lasts.
fn_chill_variance (default 1.0) - the variance in how long the chill lasts. e.g. if duration = 7.0 and variance = 1.0, it can last anywhere from 6.0 to 8.0 seconds.
fn_chill_speed (default 60.0) - the percentage of regular speed that a player moves while chilled.
fn_freeze_maxchance (default 110.0) - chance that a player at the center of the blast will get frozen, if not using fn_by_radius.
fn_freeze_minchance (default 40.0) - chance that a player at the edge of the blast will get frozen, if not using fn_by_radius.
fn_freeze_duration (default 4.0) - how long, in seconds, the freeze effect lasts.
fn_freeze_variance (default 0.5) - the variance in how long the freeze lasts. e.g. if duration = 4.0 and variance = 0.5, it can last anywhere from 3.5 to 4.5 seconds.
Click Here For Download
Post a Comment